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Occultist Manor

This level was constructed more as a showcase for modeling and texturing but still has some fun navigation aspects. The main software used is Maya, Substance Painter, Zbrush, and Unreal.

Overgrow

This was the first level I ever created inside the Unreal Engine. This level was built to showcase a great example of an arena-style level design and environmental design. There are different areas of environmental storytelling to help navigate the map. The main software used is Maya, Substance Painter, and Unreal.

Necropolis

Necropolis has a larger-scale arena-style level that would be great for big-team multiplayer battles. There are distinctive paths to help navigate and a few hidden areas. The main software used is Maya, Substance Painter, and Unreal.

Level Map Pre-Build Blueprints

Here are a few examples of 2-dimensional maps I put together to help determine space and placement before constructing the level.

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